Sextus Cornelius Scaro

Loves to bash opponents with with shield


Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d12, Healing d4, Notice d4, Riding d4, Stealth d4, Taunt d4, Throwing d6
Charisma: 0; Pace: 6; Parry: 10; Toughness: 7 (2); Sanity: 5

  • Arrogant: Must humiliate opponent, challenge the ‘leader’
  • Illiterate: Hero is unable to read or write
  • Loyal: The hero tries to never betray or disappoint his friends

  • Ambidextrous: Ignore –2 penalty for using off-hand
  • Shield Wall
  • Two-Fisted: May attack with a weapon in each hand without multi-action penalty

  • Cooking Gear (Small metal pot, plate, knife, and spoon. A large cooking pot is carried by each contubernium’s mule.)
  • Gladius (Short Sword) (Str+d6)
  • Legionary Helmet (Early) (+3, Covers head, 50% vs. head shot)
  • Lorica Hamata (Chain Mail) (+2, Covers arms and torso)
  • Marching Pack (A leather satchel on a stout wooden pole, used to carry rations and personal effects.)
  • Medicus Kit (Includes bandaging material, a set of surgical instruments, and supplies like unguents, salves and medicines. It adds +2 to all Healing rolls and has five uses before it needs refilling.)
  • Pilum (Range 3/6/12, Str+d6, Shots 1, See notes) x2
  • Rations (Each soldier is required to carry two week’s basic provisions, typically bread and a few meager vegetables.)
  • Scutum (Large Shield) (+2 Parry, +2 Armor vs. ranged attacks)
  • Stake (Every soldier carries two sharpened stakes with him for the purposes of building temporary marching camps.)
  • Torch (A torch provides clear light in a Large Burst Template. Properly prepared torches last for two hours. Temporary torches can be made with some wood, rags, and one pint of oil for every 10 torches. These last half as long, however.)
  • Waterskin (Holds 2 quarts of liquid. Usually this is watered-down, vinegary wine.)
  • $0


Sextus Cornelius Scaro

Shadow Wars of Rome Caldreas Caldreas